Commuting Cognition: Age of Solitaire – Civilization

What is this?

I’ve never been a big mobile game player, but I ended up working in a mobile games company (opinions are my own etc), so I’ve been trying to expose myself to more games in this market and attempt to gain an ever-better understanding of them. One of the ways I’ve been doing that is in trying out new games, seeing what they do wrong and right, and try to draw conclusions from them that I can use in the future to make our games better. One of the resources I’ve been using for this is TouchArcade (not sponsored), and their columns listing the new iOS games of the week.

This resulted in me playing a lot more new games during my daily bus rides, but I also feel the need to discuss them somewhere and keep a log of my thoughts instead of just internalising them. So, Commuting Cognition. These will be brief, bus-ride-long thoughts on these games, and should be seen less as reviews and more as first impressions. They also may not be daily, depending on how full the bus is that day.

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Age of Solitaire – Civilization

Before even seeing the title screen, you get a daily bonus. Bit early for that. I have no idea what the game even is, so i have no idea what you just gave me. There’s a reason most games don’t start daily bonuses until the second session, at the very least, so you can appreciate what you got.

Anyway, Age of Solitaire is just solitaire. I thought things would happen as you play, but nothing happens until you finish a whole standard game of solitaire, which isn’t the quickest nor the most exciting game in the world. Once you do finish it you gain what essentially is experience, which you then spend to make something spawn on your “world”. The thing doesn’t do anything, it’s just there. That’s it. Play some solitaire, watch a building appear, then do it again. So disappointing.

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