Commuting Cognition: Brick Shot 2

What is this?

I’ve never been a big mobile game player, but I ended up working in a mobile games company (opinions are my own etc), so I’ve been trying to expose myself to more games in this market and attempt to gain an ever-better understanding of them. One of the ways I’ve been doing that is in trying out new games, seeing what they do wrong and right, and try to draw conclusions from them that I can use in the future to make our games better. One of the resources I’ve been using for this is TouchArcade (not sponsored), and their columns listing the new iOS games of the week.

This resulted in me playing a lot more new games during my daily bus rides, but I also feel the need to discuss them somewhere and keep a log of my thoughts instead of just internalising them. So, Commuting Cognition. These will be brief, bus-ride-long thoughts on these games, and should be seen less as reviews and more as first-impression brain dumps. They also may not be daily, depending on how full the bus is that day.

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Brick Shot 2

Brick Shot 2 is a simplistic action-puzzle game with not much to write about, save for one particular accessibility feature i’m intrigued by.

You’re greeted by a wall of blocks slowly descending towards you. Each row has four slots, three of which filled with a block. You play by tapping one of the four lanes, which flings a block forward; filling a row with four blocks will destroy it. You lose the game if the wall gets low enough, and you win by clearing all the rows in the level. Further levels descend quicker and it’s very easy to get in the flow, scratching a similar itch as a rhythm game does.

Somewhat uniquely for this sort of game, missing a shot isn’t insta-death: the block will just stack up on its own row, which must now also be destroyed with three more blocks. Sometimes this just means you suffer a delayed death but often you’re able to work your way around it and continue playing, which is a cool feeling.

The feature i’m intrigued by can be triggered after you lose a couple of matches in the same level: on the game over popup, you have the option to watch a video ad in order to slow down the level. This is an “easy mode trigger” that’s been done in many other games — most famously probably with the

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