Commuting Cognition: Flick Heroes

What is this?

I’ve never been a big mobile game player, but I ended up working in a mobile games company (opinions are my own etc), so I’ve been trying to expose myself to more games in this market and attempt to gain an ever-better understanding of them. One of the ways I’ve been doing that is in trying out new games, seeing what they do wrong and right, and try to draw conclusions from them that I can use in the future to make our games better. One of the resources I’ve been using for this is TouchArcade (not sponsored), and their columns listing the new iOS games of the week.

This resulted in me playing a lot more new games during my daily bus rides, but I also feel the need to discuss them somewhere and keep a log of my thoughts instead of just internalising them. So, Commuting Cognition. These will be brief, bus-ride-long thoughts on these games, and should be seen less as reviews and more as first impressions. They also may not be daily, depending on how full the bus is that day.

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Flick Heroes

The game opens quite nonchalantly on the main menu, which at this point consists only of a locked door with the number 1 above it. Not sure why they didn’t just start us off in the first level, as this isn’t a terribly exciting start.

Flick Heroes is a kind of RPG game where you flick your characters (essentially discs) at opponents to attack them. I like this mechanic. I’m told it’s based off Monster Strike, but having never played that i don’t really have anything similar to compare it to.

Each of your character is essentially a D&D class, with your warrior dealing the most damage, your wizard slinging fireballs and imbuing others’ weapons with fire, or your cleric healing your other units. Most of these interactions are done simply by flicking one character against another, so you can heal your warrior just by flicking your cleric at it. You take a turn flinging each of your units, then your opponent does the same, until either side has no more units left.

You can find chests during levels which you unlock by destroying quickly enough. Chests can be opened instantly and provide coins and equipment, which you can give to your characters to boost their stats. Characters can also be upgraded, though upgrades take time and you can only upgrade one character at a time, so that’s your Clash Royale system settled.

The controls feel weird to me, but i can’t be sure if that’s because i’ve just grown too used to slingshot controls. Flicking feels far less precise. Maybe that’s the point, though, as it does make plays a lot faster than if you took your time to aim.

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