Commuting Cognition: Wicked OZ Puzzle, Finger Dart

What is this?

I’ve never been a big mobile game player, but I ended up working in a mobile games company (opinions are my own etc), so I’ve been trying to expose myself to more games in this market and attempt to gain an ever-better understanding of them. One of the ways I’ve been doing that is in trying out new games, seeing what they do wrong and right, and try to draw conclusions from them that I can use in the future to make our games better. One of the resources I’ve been using for this is TouchArcade (not sponsored), and their columns listing the new iOS games of the week.

This resulted in me playing a lot more new games during my daily bus rides, but I also feel the need to discuss them somewhere and keep a log of my thoughts instead of just internalising them. So, Commuting Cognition. These will be brief, bus-ride-long thoughts on these games, and should be seen less as reviews and more as first impressions. They also may not be daily, depending on how full the bus is that day.


Wicked OZ Puzzle

Wicked Oz Puzzle markets itself as a unique Match 3 Puzzle game. I saw nothing that made me believe this is true. It’s basically a less flashy version of Candy Crush, didn’t really see anything to learn from it. Not sure what i was expecting, to be honest, i guess i just wanted to see if there actually was any story tied to it, but not even that.

Finger Dart: Casual Dart Online

Finger Dart is an online multiplayer dart game, similar to Archery King (collusion). It doesn’t play great.

The gameplay doesn’t feel good at all. There’s not nearly enough feedback about how the wind will affect your shot other than a flag that turns to match the wind’s direction, but it’s very easy to miss if you’re not specifically looking for it, especially with all the screen clutter that seemingly serves no function. That damn arrow pointing to the current player is so misleading and exaggerated; more than once i mistook it for the wind’s direction because it’s the UI element that moves the most and that most demands your attention, so you’d think it was important, but it serves no real function.

The wind does affect your shot though, and it affects it wildly; the lack of any guideline is criminal and forces you to go very trial-and-error, which does not work for matches that end in three moves and that cost you a pretty sum of coins to enter. Especially when in most matches you end up playing against bots that are much better at it.

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