Minimality

Genre: Sidescroller

Format: Flash

Built in: ActionScript 3 + Starling

Sidescroller Shooter without shooting, made for the game jam Ludum Dare 26 and my April entry for 1GAM.

Play
Play (original jam version)

 

Cruncher Pat is the pilot of Minimality, a spaceship built for subterfuge missions with the special ability to shrink at will. However, something goes horribly wrong and the craft ends up in a lane of perilous obstacles. Unable to turn Minimality around, Pat must use the unarmed vessel’s ability to survive!

Ludum Dare is a 48-hour game-making competition where you’re required to create everything in the game during those 48 hours. I had intended to participate in the competition, and indeed made the game under 48 hours, but i overlooked the fact that everything had to be created by myself, being accustomed to using creative commons assets in other game jams. Fortunately, Ludum Dare also has a 72-hour jam with loose rules where my game could be applied into. Next time i’ll know!

The theme for the jam was “Minimalism” and kept my mind blank for a long while. I ended up interpreting the theme very loosely and came up with a mechanic where you shrunk your character. A sidescroller shooter felt like an interesting home for the mechanic, so Minimality was born.