Genre: Platformer

Format: Web (Unity)

Built in: Unity (C#)

2D demake of Dishonored, made for the Mini Ludum Dare #50 48h jam, and my March entry for 1GAM 2014.



This is a very short prototype. Features include assassination, Blinking, very dumb AI, and a lot of animations because Unity’s Animator is REALLY fun and i might have spent too much time with it.

The original plan was to make a simple assassination mission where you had to neutralize a specific target before returning to the boat, either by killing them or something non-lethal like planting drugs in their room and alerting a cop. It also included Windblast as a second skill, basic patrol AI, and sound effects. I might have gotten away with it too, if it weren’t for those meddling sprite animations.